"Alessandro Angeli" wrote:
[Quoted Text] > On the other hand, > the idea behind the ASF syntax is to squeeze as much data > into as little space as possible, so compressed payload > headers are to be expected and letting you turning them off > would defeat much of the purpose of using ASF. >
Only a few payloads are compressed because few frames are < 256 bytes, and so this feature is only nominally useful for video. We have one player that chokes on compressed frames. I will have to stick with with my work around.
Thanks.
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