No, 64bit support is out of the question, for the moment at least. All is not lost, however. Your old Sidewinder will install and operate on 32bit Vista - XP x64 then, is a No-No!
This is hardly more than 2 - 3 weeks old today. Well spotted, Carlos!
Tony. . .
"Tony Sperling" <tony.sperling[ at ]dbREMOVEmail.dk> wrote in message news:OnL%23lFygHHA.392[ at ]TK2MSFTNGP06.phx.gbl...
[Quoted Text] > Thank you so much, Carlos. I will put my keen eye to the scrutiny of this. > If the support is there, in the machine, it may provide some sort of an
open > door to roll your own - after all, SuSe has it working in 64bits, so why > shouldn't I? > > > Tony. . . > > > "Carlos" <Carlos[ at ]discussions.microsoft.com> wrote in message > news:31094500-8ED3-4889-A7AB-15B55889C783[ at ]microsoft.com... > > I have just found this very interesting thread on CreativeLabs forum. > > > http://forums.creative.com/creativelabs/board/message?board.id=Vista&message.id=13526 > > There's a link to a downloadable installer for a GamePort driver for Vista > x64 > > (Yes, Tony! There it is!) > > From what I read the only effect of installing this driver will be to > > elliminate the question mark in Device Manager > > Vista still has to support GamePorts, so we kinda have the driver but the > OS > > won't make it work. > > Maybe some MS guy can shed some light on this subject. > > Carlos > >
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