> From: "evanandr"
>
> > Nothing is confusing when you already know about it and
> > have worked with it.
>
> I meant this question is asked almost on a weekly basis and
> I personally and others as well have given more or less
> detailed instructions on several occasions.
>
> > I couldn't find anything in the forum (no, I didn't read
> > the entire thing and my searches weren't finding much),
> > the SDK reference is what was confusing (to a WMP
> > development newbie like myself).
>
> On this I'll always agree: the WMP SDK could spend 2 lines
> to clearly state that it only deal with the WMP
> *application* API while for format support you should look
> at DirectShow.
>
> > As you'll note in my original message, this is transport
> > stream data (TS). I want this to be as generic as
> > possible so stock splitters/decoders would be ideal.
>
> Since you have a TS, you're lucky and you can write a simple
> push source that will work with the stock MPEG-2
> Demultiplexer.
>
> > If you know of any good guides/tutorials/examples of
> > DirectShow source filters I'd appreciate a link. If not,
> > I'll see what I can find myself.
>
> The DirectShow SDK (part of the Platform/Windows SDK)
> contains tutorials and samples. You should look at either
> the Push or Ball samples (which output uncompressed video,
> so you'll need to change them to output a TS stream: see the
> doc page about the MPEG-2 Demultiplexer for supported media
> types). The CSource base class reference privides
> instructions on how to write a push source and the chapter
> "Writing DirectShow Filters" in the "Using DirectShow"
> section provides background info on DS filters. You should
> also read the "About DirectShow" section first.
>
>
> --
> // Alessandro Angeli
> // MVP :: DirectShow / MediaFoundation
> // mvpnews at riseoftheants dot com
> //
http://www.riseoftheants.com/mmx/faq.htm >
>
>