> Have you read these sections of the documentation?
>
>
http://msdn2.microsoft.com/en-us/library/bb262835.aspx>
>
> --
> Jim Travis
> Microsoft Corp.
>
> Please do not send email directly to this alias as this alias is for
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> warranties, and confers no rights. You assume all risk for your use. © 2007
> Microsoft Corporation. All rights reserved.
>
>
>
> "Igor" <Igor[ at ]discussions.microsoft.com> wrote in message
> news:AA507E98-E960-4301-BE6F-A564661D883C[ at ]microsoft.com...
> > Ok, now I am debuging the application with 'rendering.asf' sample trying
> > to
> > figure out cronological order of execution (and to find the lines of code
> > where plugin deceides if paint should be called).
> >
> > I set some debug points in DllMain and plugin constructor and run
> > 'rendering.asf'. Debug points were reached at the begining. But when I
> > debuged with another WMV file debug points have not been reached.
> >
> > Thats why I don't know how plugin knows when its code should be executed
> > and
> > when not. (where exactly is the branch deceiding if file format is or is
> > not
> > supported)
> >
> > I also manually compared some different wmv GUIDs with rendering.asf GUID
> > (by manually reading the firs 16 bytes) and they were identical but
> > different
> > from GUID on MSDN examples. So how can I get (callculate) GUID defined on
> > MSDN.
> >
> > Thanks.
>
>
>